WHAT'S COMING
Big TFCL Play launches are planned through 2026 and beyond. Priorities can shift based on community feedback, but these are the major tracks we’re building.
Recently Shipped
LIVEOur servers are live with 100 servers total across 32 server locations, supporting every updated TFCL config, UGC config, RGL config, and ETF2L config. Custom map uploading via /maps is now available for Premium members. See v0.093 to v0.128 in the changelog →
Earn points for PUG matches and community participation, then redeem them for profile cosmetics (frames, badges, ribbons, in-chat titles) and other rewards via the Points shop.
Upcoming
PLANNEDOur server network is live and we will continue updating it and integrating it into all of TFCL. We currently still use serveme.tf to run our PUGs and core league play, and that will change soon. Next up: opening the reservation platform to the public so anyone can book one of our servers for any reason, plus a public REST API so external services (Discord bots, your own site) can create and manage reservations programmatically.
Instant queue into active casual-style matches. 12v12 with a class limit of 3 per team (any class). This is built to blend the feel of casual with TFCL structure.
Regulated cup-style tournaments for consistent competition. Some cups will feature prize pools and optional entry fees, but the majority will remain free.
Community-powered tournaments with custom rulesets, staff, and brackets. Tournament creators can fund prize pools and TFCL will handle prize distribution.
Cosmetic redemption is live. Next: redeem points for in-game items, free TFCL seasonal entry, and other non-cosmetic rewards.
Expect additional features driven by community feedback and evolving priorities. We’ll keep shipping improvements that aren’t always on the roadmap.
Roadmap items are subject to change based on community feedback and implementation timelines.