WHAT'S COMING
Current as of v0.207. TFCL Play's core PUG, server, events, discovery, community, Premium, and rewards systems are live. The next work focuses on reliability, organizer tooling, competitive depth, and making the platform easier to navigate.
Recently Shipped
LIVEThe Sixes lobby is live with pool-based queueing, hybrid class signup and captain draft flow, map voting, regional server provisioning, and the current high-contrast class artwork. Join Sixes →
Unified search, live activity, notifications, command-bar shortcuts, responsive navigation, and the Events hub are live. Search TFCL Play →
Premium members can use custom map uploads, private configs, profile customization, persistent profile URLs, and nicknames while keeping the Steam name visible.
Cups, tournaments, community leagues, seasons, brackets, team registration, scheduling, match reporting, sponsors, and organizer workflows are live in Events.
Next areas of work
PLANNEDImprove queue health with clearer availability, better party and role preferences, stronger matchmaking signals, and more reliable recovery when players disconnect.
Build on the live Events and league tools with better recurring-round automation, reminders, roster administration, communications, and operator diagnostics.
Expand rewards and event incentives carefully while keeping the public Market catalogue separate from the deferred checkout and trading workflow.
Explore richer match, demo, roster, and team performance views that help players and organizers review results without compromising privacy.
Continue improving provider sync health, identity matching, moderation review, appeals, and configurable external-ban enforcement before expanding automated restrictions.
Roadmap items are subject to change based on community feedback and implementation timelines.
